Erik Larsen, studio manager of Electronic Arts subsidiary Capital Games, says he wants the studio's flagship title Star Wars: Galaxy of Heroes to last...
Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design, art, or technical features within a video game, in order...
- Goichi "Suda51" Suda remarks on the close ties he feels his games have between narrative and gameplay design. The games released by Grasshopper Manufacture...
Game Design Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design features or mechanics within a video game, in...
Though game designers are frequently content to create fictional maps for their fictional game worlds, Pokemon Go’s launch this summer showed that there’s plenty...